turbulenz/turbulenz_engine

Physics2DWorld.rayCast() doesn't reset callback.minShape

Zacqary opened this issue · 1 comments

rayCast() isn't resetting all of its properties correctly, leading to some callbacks not working properly. This is fixed in jslib/physics2ddevice.js by adding callback.minShape = null; to line 7243. I'm not sure what the TypeScript fix is.

Looking into it.