tux3/Evolve

alternative evolution method

infoburp opened this issue · 1 comments

start with a random grid of joined polygons with random colours

move intersection vertices until image matches

creates image with no gaps between polygons and no polygon overlaps

tux3 commented

It would use more polygons and points than playing with alpha like EvoLisa did, though.
E.g. this image uses only 150 polygons.