HiDPI Support
billop opened this issue · 2 comments
billop commented
It's tiny on a 4k screen and doesn't seem to be able to resize. If I toggle fullscreen from X11, the game crashes:
thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: UpdateFailed("Update failed because input buffer is too small. Required size for 3840 x 2160 window (1x scale) is 33177600 bytes but the size of the input buffer has the size 2764800 bytes")', src/libcore/result.rs:1084:5
stack backtrace:
0: backtrace::backtrace::libunwind::trace
at /cargo/registry/src/github.com-1ecc6299db9ec823/backtrace-0.3.34/src/backtrace/libunwind.rs:88
1: backtrace::backtrace::trace_unsynchronized
at /cargo/registry/src/github.com-1ecc6299db9ec823/backtrace-0.3.34/src/backtrace/mod.rs:66
2: std::sys_common::backtrace::_print
at src/libstd/sys_common/backtrace.rs:47
3: std::sys_common::backtrace::print
at src/libstd/sys_common/backtrace.rs:36
4: std::panicking::default_hook::{{closure}}
at src/libstd/panicking.rs:200
5: std::panicking::default_hook
at src/libstd/panicking.rs:214
6: std::panicking::rust_panic_with_hook
at src/libstd/panicking.rs:477
7: std::panicking::continue_panic_fmt
at src/libstd/panicking.rs:384
8: rust_begin_unwind
at src/libstd/panicking.rs:311
9: core::panicking::panic_fmt
at src/libcore/panicking.rs:85
10: core::result::unwrap_failed
at src/libcore/result.rs:1084
11: castle_game::main
12: std::rt::lang_start::{{closure}}
13: std::rt::lang_start_internal::{{closure}}
at src/libstd/rt.rs:49
14: std::panicking::try::do_call
at src/libstd/panicking.rs:296
15: __rust_maybe_catch_panic
at src/libpanic_unwind/lib.rs:80
16: std::panicking::try
at src/libstd/panicking.rs:275
17: std::panic::catch_unwind
at src/libstd/panic.rs:394
18: std::rt::lang_start_internal
at src/libstd/rt.rs:48
19: main
20: __libc_start_main
21: _start
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
tversteeg commented
Thanks for the bug report. It's kind of hard to implement rescaling with the current framework but I've upscaled everything 2 times now.
billop commented
Thanks, kudos for game deving with Rust btw, doesn't seem easy.