twhl-community/halflife-updated

HUD not drawing when item_suit picked up

DirtyBlue929 opened this issue · 2 comments

I may just be very stupid and thus apologize in advance if this is entirely my fault due to missing something obvious, but the HUD does not appear when item_suit is equipped. It otherwise works perfectly; plays the scripted sentences for startup and all, but weapon switching doesn't work and no HUD elements appear except the crosshair if a weapon is added to the player inventory.

The draw_hud console command does nothing, either. Doesn't appear to be affected by screen size since I tried it on multiple widescreen and standard resolutions. Happens whether I'm running the game on the "legacy" beta build or the anniversary build. The only edits I've done, at least that I'm aware of (there is a small possibility that I fumblingly changed something in the .dll while figuring out the tools, again I'm very stupid), are creating three new guard entities that use custom models and sounds, each fully-functional in my playtesting.

EDIT: If it helps, this error (?) appears in the console when equipping item_suit or any weapons with "developer 2" enabled:

UserMsg: No pfn Weapons 98

This usually happens when you only use a custom server dll (hl.dll) but not a matching client dll.

Make sure you have both the client and server dlls that are part of the project compiled and placed in your mod directory. They need to match for everything to work.

Ahh, yup. I did have the client dll but had thoughtlessly renamed it to match my custom server dll. Thanks for pointing me in the right direction, sorry to bother ya XD