Crash on changelevel during the particles reset
FreeSlave opened this issue · 1 comments
FreeSlave commented
Calling delete particle
changes the _particles
vector (due to how the CMiniMem::Deallocate
is implemented) thus invalidating the loop iterator.
halflife-updated/cl_dll/particleman/CMiniMem.cpp
Lines 213 to 217 in d2da2f1
To reproduce create some particles and change map while particles still exist.