twhl-community/halflife-updated
Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.
C++NOASSERTION
Pinned issues
Issues
- 0
Update on project future
#117 opened by SamVanheer - 4
Player gets stuck at transition between levels
#165 opened by Ronin4862 - 1
Room DSP effects don't always activate
#164 opened by Ronin4862 - 3
Travis ci build errors
#162 opened by brcaswell - 0
Fix autoswitch from tripmine to RPG causing wrong animation to play when weapon prediction is off
#160 opened by SamVanheer - 0
- 0
Tripmine body value is influenced by events from other weapons during deploy
#158 opened by SamVanheer - 8
- 0
Clean up weapons code a bit
#157 opened by SamVanheer - 0
Fix weapon deploy animations caused by lastinv command not working properly
#154 opened by SamVanheer - 0
- 3
Crash on c2a3d
#150 opened by BryanHaley - 0
"fullupdate" call makes a HUD disappear
#147 opened by SmileyAG - 1
- 1
- 0
Remove bsplib.h & bsplib.cpp
#143 opened by SamVanheer - 0
- 5
Upgrade tool projects
#138 opened by SamVanheer - 3
- 0
Controlling a func_tank with empty weapon deploys invisible weapon when stopping control
#134 opened by SamVanheer - 0
- 0
- 0
- 1
UTIL_IsServer returns inverted value
#130 opened by tmp64 - 2
Hornets fired by players do not cast damage.
#116 opened by malortie - 0
Tripmine viewmodel has wrong body on first pickup
#129 opened by SamVanheer - 0
Fix reworked CGamePlayerEquip::KeyValue method
#128 opened by SamVanheer - 0
Initialize static variables in V_CalcBob
#126 opened by SamVanheer - 1
- 8
Crash on map load on linux
#124 opened by Midnoclose - 0
Implement particle manager in client library
#122 opened by SamVanheer - 2
Removal of binaries from source
#123 opened by Midnoclose - 0
Add new cvar flags for command filtering
#121 opened by SamVanheer - 0
Remove VS2017 projects
#118 opened by SamVanheer - 0
Add support for adding 64 weapons
#98 opened by SamVanheer - 0
- 0
Reserve enough entvars for all weapons + local player in client weapon prediction code
#97 opened by SamVanheer - 1
- 0
Rework mouse thread code to use standard types
#95 opened by SamVanheer - 0
- 0
Remove unused VGUI1 code in vgui_int.cpp
#93 opened by SamVanheer - 0
- 0
Remove obsolete interface APIs
#90 opened by SamVanheer - 0
Remove unused types
#88 opened by SamVanheer - 0
- 0
Provide access to engine filesystem
#86 opened by SamVanheer - 0
Set C++ standard to 17
#85 opened by SamVanheer - 0
Rework all uses of int and int-like types to use bool when the value is boolean
#83 opened by SamVanheer - 0
- 0