/webglmaps

Blows Leaflet out of the water (if you have a good computer)

Primary LanguageJavaScriptGNU Affero General Public License v3.0AGPL-3.0

DEPRECATED

WebGLMaps was a prototype. Almost all of its functionality (and much, much more) is now in OpenLayers 3. WebGLMaps is no longer developed or maintained, but you are welcome to use this software under the terms of its license.

WebGL Maps

Version 0.1 Copyright © Tom Payne, 2012

Quick Start

For a live demo, go to http://dev.camptocamp.com/files/tpayne/webglmaps.html.

The following controls are available:

  • Mouse drag: pan.

  • Mouse wheel: zoom in/out.

  • Shift+mouse drag mouse: rotate.

  • u: flip map upside down.

  • r: reset rotation.

  • i: toggle interim tiles on or off.

  • f: cycle fragment shader (image processing effects). Available effects are: none, brightness/contrast, grayscale, invert, hue/saturation, hexagonalize, pop art. While on the hue/saturation effect you can use h/H to decrease/increase hue, s/S to decrease/increase saturation, and 0 to reset the hue and saturation to their default values. Similarly b/B and c/C change brightness and contrast when on that shader, 0 resets.

  • v: cycle vertex shader (transformation effects). Available effects are: none, simple stretch, and wobble.

Introduction

WebGL Maps is a weekend proof-of-concept project for learning WebGL and demonstrating WebGL's application to web mapping.

To get started run make. This will download the dependencies and build everything for you. Then open webglmaps.html in your web browser.

Developer's Guide

WebGL Maps development happens at https://github.com/twpayne/webglmaps.

Dependencies

WebGL Maps depends on the Closure Library, and is designed to be built with the Closure Compiler.

Code should be written according to the Google JavaScript Style Guide and checked with the Closure Linter.

Building

The project is built with GNU Make and the Plovr build tool. Several useful targets are defined:

  • make all (the default) downloads the dependencies, builds everything, and runs gjslint on the source code.

  • make lint just runs gjslint on the source code.

  • make webglmaps.js runs the minimum necessary to run WebGL Maps in compiled mode. This invokes the Closure Compiler, which can take some time to run.

  • make serve runs the Plovr server, necessary for development and debugging.

Development

It is usually faster and easier to develop with the uncompiled version. Start the Plovr server with make serve and then open webglmaps-debug.html.

During development you should regularly run make lint to invoke the linter. Warnings from the compiler or linter should be considered as errors and fixed before committing.

Unit tests

Unit tests are current run through the browser. Navigate to http://localhost:9810/ and click on "Test runner".

Useful links

Licence

WebGL Maps - 2D maps with WebGL prototype Copyright (C) 2012 Tom Payne twpayne@gmail.com

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.

You should have received a copy of the GNU Affero General Public License along with this program. If not, see http://www.gnu.org/licenses/.

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