[BUG]: Glass looses its ability to seamlessly "connect" with adjacent glass schematics at a far enough distance and in certan placing arangements
Opened this issue · 2 comments
Roblox Username
RedstoneRelic2
What version did this issue occur in?
1.70.0
Describe the issue in detail.
When building with glass as pictured below, at a far enough distance, the layers between schematics above each other appear.
Here is a cross section of what the wall looks like
In this case, the wood is wedge schematics, and the lightslate is cube schematics
Seen here is my tower build when viewed in freecam. the bottom, which in the bottom section of glass this effect is visible, and the walls are built like the image above
The top section of the tower that is smooth is currently built like this, with the empty blueprints simply there to help visualize the narrow wedges.
https://github.com/user-attachments/assets/0c954b4c-0f67-46df-9b9b-af78c9fb5245
Here you can see a video of it in action
Provide some images / videos of the issue in action.
https://github.com/user-attachments/assets/4e12b0b2-5019-4b0c-99
77-ce61ee2974d6
Before Submitting
- I have confirmed that nobody else reported this issue.
- The details of this report are legitimate.
- I understand that I cannot be reimbursed here for in-game content I have lost.
For refrence, the cube schematic is 1x0.75x11.25 and the wedges are 1x0.25x11.25
Addendum: This effect appears to go away when you remove the glass that is represented by the lightslate seen above (as seen here, I have removed a portion of that glass near darker blue of the unfilled schematics reach the base
In this case, the glass is represented by the oak schematics, and the empty blueprints are empty space