ue4split/random_game

Graphic style examples

Opened this issue · 3 comments

Provide examples of graphic style we want to try out

From 'Plants vs zombies' game

plants vs zombies

Further info about game mechanics/nature needed to get some starting guidelines for graphic style direction.
Are vegetables hostile towards player or just roaming freely and not resisting getting picked up? Do they have traits, different attributes? Spinach - provides power, can crush walls, carrot - beta karoten good for vision, so carrot has some improved vision attribute, potato - carbs, can run faster
Is there an educational aspect to the game, are the shake recipes correct and representing actual drinks?
Above two things go hand in hand with choosing intended audience for our game.
@livada