Graphic style examples
Opened this issue · 3 comments
minevist commented
Provide examples of graphic style we want to try out
minevist commented
minevist commented
minevist commented
Further info about game mechanics/nature needed to get some starting guidelines for graphic style direction.
Are vegetables hostile towards player or just roaming freely and not resisting getting picked up? Do they have traits, different attributes? Spinach - provides power, can crush walls, carrot - beta karoten good for vision, so carrot has some improved vision attribute, potato - carbs, can run faster
Is there an educational aspect to the game, are the shake recipes correct and representing actual drinks?
Above two things go hand in hand with choosing intended audience for our game.
@livada