cpu: lots of games die with an overflow exception
uli opened this issue · 2 comments
uli commented
probably unsigned ALU insns in the generated code
vimrc commented
It's true, but if you use Scph7502.bin, the floating error disappeared. I can reproduce this phenomenon every time in Castlevania - Symphony Of The Night (NTSC-U) .
diab commented
Thx for the fix! Oddworld doesn't crash anymore for me now.