uli/psx4all-dingoo

cpu: lots of games die with an overflow exception

uli opened this issue · 2 comments

uli commented

probably unsigned ALU insns in the generated code

It's true, but if you use Scph7502.bin, the floating error disappeared. I can reproduce this phenomenon every time in Castlevania - Symphony Of The Night (NTSC-U) .

diab commented

Thx for the fix! Oddworld doesn't crash anymore for me now.