it is a very interesting wrapper and tool for internal projects, notably on games such as TheFinals where most engine related ptr are encrypted.
you can replicate the steps taken for you to get the offset on IDA to get this dynamically.
theres also a minimal offset range for the nearest instruction
this version only supports MOV for now, the original concept used capstone and is still available i think but this project ismore complete
this example used uworld and the lib was originally based off capstone which i switched to hde later for lightweight lib and capstone INSN bugging in some case
but for example for GWorld it gets PUSH into a CPU register which then gets transformed to a variable from ASM to compiletime which then gets you the variable that the function returns
i made this project in about 30 minutes
every todo on the list is going to be implemented as soon as i have time