Support for PBR texture map
Opened this issue · 2 comments
60-hz commented
For more realistic 3d models, would be nice to support Physical Based Rendering textures with Diffuse, Normal, Displacement, Occlusion and Roughness Maps in the rendering.
umlaeute commented
while the typical use-case might be with [model]
, isn't this a general request?
60-hz commented
Yes It is, so changing the title...