FaceCam is working only on the host
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koschke commented
The PlayerSpawner
adds the FaceCam prefab only for the player on the host.
That means the FaceCam will work only on the host, but not on any of the clients.
I don't know which technical reason hinders to instantiate it on all clients, too.
The FaceCam should be available for all (remote and local) players executing in a desktop environment with a camera.
A FIXME marker in PlayerSpawner.Spawn(ulong)
points to the location in the code where the FaceCam prefab is instantiated.