Unity Mesh output
unitycoder opened this issue · 2 comments
unitycoder commented
would be nice to output point mesh from this tool, some options:
- reverse engineer unity mesh asset and output as that
- output custom format, then custom assetpostprocessor to generate mesh prefabs
- output as .DAE or .FBX (not .OBJ since it doesn't support vertex colors)
- live link plugin inside unity, converter pushes data there through socket
unitycoder commented
.GLTF would be best option these days