unitycoder/PointCloudConverter

add option to remap intensity colors

unitycoder opened this issue · 1 comments

using gradient texture or values,
so that no need to use remap-texture in shader.
(although more flexible as a shader, could still add that shader also)

  • checkbox for remap colors
  • field for gradient texture
  • remap 0-255 intensity using gradient values, into RGB

yeah, probably better to do in shader remap.. (use gradient shaders in the viewer).