unstoppablecarl/js-roguelike-skeleton

Light is not rendered in basic-movement example

kanduvisla opened this issue · 3 comments

In the basic movement example, the light should be rendered along with the zombie, but this isn't the case. Is this because of a missing renderer?

game.renderer.layers = [
  new RL.RendererLayer(game, 'map', {draw: false, mergeWithPrevLayer: false}),
  new RL.RendererLayer(game, 'entity', {draw: false, mergeWithPrevLayer: true}),
  new RL.RendererLayer(game, 'lighting', {draw: true, mergeWithPrevLayer: false})
];

Which example are you referring to?

Are you saying an example does not work correctly?

Or you made changes to an example and it is not behaving as expected?

This example: http://unstoppablecarl.github.io/js-roguelike-skeleton/manual/index/entity/basic-movement.html

The light is not following the zombie (tested in Chrome). If I add the lighting layer it works. Don't know if this is a mistake in the example or if I'm missing something.

Yes, the lighting layer was missing I pushed a fix. Thanks.