Game Boy emulator written in Kotlin using libGDX and VisUI
- Working cpu emulation (
cpu_instrs
andinstr_timing
passing.mem_timing
: 'read', 'write' tests pass, some 'modify' tests fail) - Debugger with 'Run to Line' function and breakpoints
Test roms:
cpu_instrs
01:ok 02:ok 03:ok 04:ok 05:ok 06:ok 07:ok 08:ok 09:ok 10:ok 11:ok
Passed all tests
instr_timing
Passed
mem_timing
01:ok 02:ok 03:01
Failed 1 tests.