Mingw + DX11 write broken shader cache
1vanK opened this issue · 4 comments
1vanK commented
c:\Users\[USER NAME]\AppData\Roaming\urho3d\shadercache\
1vanK commented
D3DReflect() return 80070057 (E_INVALIDARG https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d11-graphics-reference-returnvalues)
1vanK commented
This bug fixed in MSYS2 msys2/MINGW-packages#5330