Graphic artifacts on D3D11
1vanK opened this issue · 2 comments
1vanK commented
1vanK commented
Looks like different behaviour pov() in sm4 and sm5
1vanK commented
The problem when x < 0 in pov(x, y)
https://github.com/MicrosoftDocs/win32/blob/docs/desktop-src/direct3dhlsl/dx-graphics-hlsl-pow.md