1vanK opened this issue 2 years ago · 3 comments
The scene opened in d3d9, d3d11 & gl modes:
D3D9:
D3D11:
GL:
@cadaver can this be related with half pixel offset in D3D9?
Orthographic camera has the same problem
May be all models is shifted...
https://aras-p.info/blog/2016/04/08/solving-dx9-half-pixel-offset/