urho3d/urho3d

D3d9: camera slightly shifted

1vanK opened this issue · 3 comments

1vanK commented

The scene opened in d3d9, d3d11 & gl modes:

D3D9:
1_dx9

D3D11:
2_dx11

GL:
3_opengl

1vanK commented

@cadaver can this be related with half pixel offset in D3D9?

1vanK commented

Orthographic camera has the same problem

D3D9:
1_dx9

D3D11:
2_dx11

GL:
3_opengl

May be all models is shifted...