uspgamedev/Project-Telos

Spike of lag due to inneficient SFX player

Closed this issue · 2 comments

Every now and then the game has a lag spike. Need to find the reason and fix it

After profiling, came to conclusion most lag comes from from playing SFX inneficiently, and after that collision algorithms.

Now using @OrenjiAkira polyphonic module, so this should help with most lag. Will close this issue and create a separate one to improve collisions