uspgamedev/ugdk

Silencing external warnings during compilation

Opened this issue · 1 comments

It would be better if, during ugdk compilation, we could silence the warnings that are not ours, and are not our responsability to change it, for example, the ones from libjson

One way we could do this was wrapping the external headers in another header like this

  • #pragma GCC system_header
  • #include STUFF
    Wil said that was horrible :l