utsuboco/r3f-perf

Reporting double amount of triangles

Igor-Vuk opened this issue · 1 comments

I know exactly how many triangles there are, and perf is reporting an exact double amount. If I use wireframe on material, it reports the correct amount.

"EDIT"
Sorry, seems that it's something on my side since if I render just using , it reports correct number

@Igor-Vuk did you figure out what was causing the double-up? I'm experiencing the same thing. Exactly double the triangle count.

EDIT
Figured it out. When a mesh castShadows it doubles the triangle count.