Reporting double amount of triangles
Igor-Vuk opened this issue · 1 comments
Igor-Vuk commented
I know exactly how many triangles there are, and perf is reporting an exact double amount. If I use wireframe on material, it reports the correct amount.
"EDIT"
Sorry, seems that it's something on my side since if I render just using , it reports correct number
benjaminmiles commented
@Igor-Vuk did you figure out what was causing the double-up? I'm experiencing the same thing. Exactly double the triangle count.
EDIT
Figured it out. When a mesh castShadows it doubles the triangle count.