Send PlayerSpawnPositionS2c Packet on Layer and Position Change
Opened this issue · 1 comments
NaymDev commented
Describe the problem related to your feature request.
When a player's position is updated after their layer has been changed, the client does not properly update the position without the additional packet: 0x50 PlayerSpawnPositionS2c
.
What solution would you like?
A system, that triggers when a players layer and position is changed and sends this additional packet
I am planning to submit a PR to address this issue.
dyc3 commented
Why does this matter? It's not clear what the effect that the player spawn packet has on the state of the client.