design questions
simonbuehler opened this issue · 1 comments
simonbuehler commented
hi,
inspiring work! i'm trying it to adopt it for pokemon cards but some questions popped up, maybe you can enlighten me ;)
- is there a reason not to uses the color images but clone the grayscale version on all color channels ?
- is there a reason that not the resnet101 (224,224) dimension is used but 244x244?
- are the performance gains to inline the generation of the augmented images and not generate /read them from disk?
- did you test Prototypical networks ?
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edit: - where does the Blur pooling mechanism hiappen?
greets!
simonbuehler commented
and another one:
what could cause the TripletLoss to be often be zero ?