vawser/Cinders-DS3

Balance change: Lingering Chaos

PuppyVenom opened this issue · 0 comments

As someone that's been playing a pyromancy playthrough, please increase the SP cost of Lingering Chaos, no other spell is even close to its damage output that early on, and it's one of the cheapest casts to boot. At point blank or against large enemies like bosses where all the orbs can hit, it does 1280 base damage with the cast time of a fireball, all for the cost of a Fire Orb (300 damage). Great Combustion, a melee spell, at the same range (and much later in the game) does 550 for 200 compared to LC's 180. Over twice the damage for less SP. Being this cheap defeats the purpose of using it as an area denial spell and it's hard to justify using anything else when you can just cast it point blank and one-shot most enemies.