veloren/veloren

Airship's collision model and pathfinder is kind of glitchy

cookiengineer opened this issue · 1 comments

Hey there,

I was playing a little today, and in Amrenandam there's a bunch of Airships constantly colliding with things that are in their way. This also ironically leads to a heavy drain on CPU performance, as I'm guessing the collisions are constantly triggered while the entity tries to move.

Here's a couple of screenshots demonstrating the problem:

airships
airships2
airships3

This is a known issue and is unfortunately very difficult to solve in one go. Incremental improvements to airship movement, pathfinding, and collisions are ongoing.