Optimize data structure and code while keeping backward compatibility
vinothpandian opened this issue · 0 comments
vinothpandian commented
The current implementation has to split eraser and pen strokes during render. This is reducing the performance (obviously) of the component.
- Update
CanvasPath
to have both eraser and pen strokes separately (Reduce time complexity) - Update undo/redo to action based instead of replicating data (Reduce space complexity)
- Keep backward compatibility by adding a split method in
loadPaths