componentEnvironment points to an FMU-Internal data structure
Closed this issue · 2 comments
dirk-runge commented
The componentEnvironment pointer passed to the logger
and stepFinished
callbacks is wrong. You must pass the pointer given by the simulation environment via the componentEnvironment
pointer in the fmi2CallbackFunctions
structure.
Change
logger{this, cppfmu::CopyString(memory, instanceName), callbackFunctions, loggerSettings}
to
logger{callbackFunctions.componentEnvironment, cppfmu::CopyString(memory, instanceName), callbackFunctions, loggerSettings}
kyllingstad commented
Thanks for the bug report (and the solution!). I've pushed a fix to master
now, can you check whether it fixes the problem for you?
dirk-runge commented
Yes, that fixes the problem. Many thanks for the fix and for this great project!