crash in bgfx
XinYueStudio opened this issue · 1 comments
XinYueStudio commented
void memCopy(void* _dst, const void* _src, size_t _numBytes)
{
#if BX_CRT_NONE
memCopyRef(_dst, _src, _numBytes);
#else
::memcpy(_dst, _src, _numBytes);
#endif // BX_CRT_NONE
}
volcoma commented
I've updated bgfx to master. Can you still repreoduce this. Can you give me a more detailed repo? Platform, renderer, callstack, some use case, because crash in memcpy tells me nothing.