Benchmark is inaccurate
LittleSound opened this issue · 1 comments
LittleSound commented
The benchmark timer ends at the wrong position, which is related to the use of requestIdleCallback, as it gets triggered at the wrong time.
It sometimes causes rendering to slow down.
LittleSound commented
I'm redoing a more accurate performance test based on Vitest. I will submit a PR with in this week.

