Audio.Filter stops working when input exceed the range [-1,1]
Closed this issue · 3 comments
sunep commented
works again if node is deleted and deletion is undone
joreg commented
can you provide a demo patch for this?
sunep commented
yep here you do.
FilterDiesWhenLoud.zip
Explanation:
When you multiply a sound by 20 or mor, it kills the filter, not the rest of the audio chain.
EDIT: I had to zip the file to add it.
joreg commented
thanks. fixed in upcoming release