Make a simple shader editor tool
w23 opened this issue · 0 comments
w23 commented
Do not depend on bonzomatic/shadertoy.
Make a simple (assembly?) shader editing tool which:
- Gives the same GL context and inputs as release intro will get, no manual editing required prior to intro build
- Monitors and reloads shader file that is being edited in an external text editor
- Provides shader compilation diagnostics
- Reads/synthesizes exported 4klang music and allows shader-music sync
- Supports timeline navigation
- Supports loops
Possible advanced features:
- Basic OSD: timeline position, framerate
- Resolution switch