w23/bepct4k

Make a simple shader editor tool

w23 opened this issue · 0 comments

w23 commented

Do not depend on bonzomatic/shadertoy.
Make a simple (assembly?) shader editing tool which:

  • Gives the same GL context and inputs as release intro will get, no manual editing required prior to intro build
  • Monitors and reloads shader file that is being edited in an external text editor
  • Provides shader compilation diagnostics
  • Reads/synthesizes exported 4klang music and allows shader-music sync
  • Supports timeline navigation
  • Supports loops

Possible advanced features:

  • Basic OSD: timeline position, framerate
  • Resolution switch