wangchaoBy's Stars
jiangzhuo/OpenSourceGameServerEngine
li5414/ihaiu.GUIDRef
unity GUID查看项目资源使用情况工具 http://blog.ihaiu.com/unity-GUIDRef
li5414/ToolGood.Words
一款高性能非法词(敏感词)检测组件,附带繁体简体互换,支持全角半角互换,汉字转拼音,模糊搜索等功能。
iWoz/file_sync
Detect file modification in background and push it to git automatically.
sugi-cho/Animation-Texture-Baker
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
chenjd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
MattRix/UnityDecompiled
Now unnecessary, use the official code instead: https://github.com/Unity-Technologies/UnityCsReference
leoin2012/Unity-MeshMask
effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
xebecnan/UniLua
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
keijiro/unity-dither4444
AssetPostProcessor for making high-quality 16-bit color textures in Unity.
Seneral/UndoPro
UndoPro is a command-based undo system integrated into Unity's default system. This allows devs to use actions for their undo/redo operations without forcing the user into a new undo-workflow!
GaoKaiHaHa/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
tinyantstudio/EnhancedScrollView
Cool 3d scoll view for Unity(NGUI 3D UGUI support)
densylkin/QuickPool
Simple pooling toolkit for Unity game engine
densylkin/ToDoManager
Simple tool for managing todo`s in your code
Unity-Technologies/AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
unity-cn/PA_CoroutineTracker
unity-cn/Asset-Auditing
Asset importing management
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.