wateret/mengde

Introduce unit status

Closed this issue · 2 comments

Let's introduce unit status. Possible candidates are:

  • Poisoned
  • Stunned (Panicked)
  • Rooted
  • Sleeping

Should we introduce a class for this, or just implement it with EventEffect and StatModifier?

For poisoned state, we can do it with EventEffect. What about rooted and stunned?

Condition class has been introduced. Poisoned and Sleeping and other status are TBD.