Introduce unit status
Closed this issue · 2 comments
wateret commented
Let's introduce unit status. Possible candidates are:
- Poisoned
- Stunned (Panicked)
- Rooted
- Sleeping
wateret commented
Should we introduce a class for this, or just implement it with EventEffect
and StatModifier
?
For poisoned state, we can do it with EventEffect
. What about rooted and stunned?
wateret commented
Condition class has been introduced. Poisoned and Sleeping and other status are TBD.