wayneandlayne/blinky

Handling of space character in font table is too short

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Currently, when a space character is detected (code 0x29) it simply returns from the load_char procedure. Even though a space character is blank, it does not delay for the same amount of time that displaying a normal character would take, so spaces appear very thin on the display. It should be easy to compute the rough delay time we normally have for character display, and insert the same amount of delay into this code path.

This is in font.asm around line 50.