webex/react-widgets

An in-range update of howler is breaking the build 🚨

Closed this issue Β· 2 comments

Version 2.0.8 of howler was just published.

Branch Build failing 🚨
Dependency howler
Current Version 2.0.7
Type dependency

This version is covered by your current version range and after updating it in your project the build failed.

howler is a direct dependency of this project, and it is very likely causing it to break. If other packages depend on yours, this update is probably also breaking those in turn.

Status Details
  • ❌ ci/circleci Your tests failed on CircleCI Details

Release Notes v2.0.8
  • CHANGED Fades now use elapsed time to be more accurate when intervals are inconsistent (#885).
  • CHANGED Improve timing of short fades (#884).
  • FIXED Fixed another Chrome deprecation when setting playback rate.
  • FIXED Prevent onplay from firing when first setting stereo value (#843).
Commits

The new version differs by 9 commits.

  • 7a89f39 v2.0.8
  • b876c06 Update copyright
  • e6d41a6 Prevent onplay from firing when first setting stereo value
  • d52a34a Update fade to use elapsed time to fix inconsistencies
  • 28bacae Clean up the ES6 example
  • 8edb23b Merge pull request #889 from naishe/patch-1
  • cc9b3cf added an example for ES6 import and play
  • c0920a6 Improve timing of short fades
  • dc0a2cf Fix another deprecation in Chrome

See the full diff

FAQ and help

There is a collection of frequently asked questions. If those don’t help, you can always ask the humans behind Greenkeeper.


Your Greenkeeper Bot 🌴

After pinning to 2.0.7 your tests are still failing. The reported issue might not affect your project. These imprecisions are caused by inconsistent test results.

Version 2.0.9 just got published.

Your tests are passing again with this version. Explicitly upgrade to this version πŸš€

Commits

The new version differs by 10 commits.

  • f7d7bc2 v2.0.9
  • bf83277 Refactor internal queue to avoid various edge cases
  • 422d3cd Allow readyState of 3+ on HTML5 Audio
  • 51508c8 HTML5 Audio: Only use duration timer on sprites; otherwise, use ended event
  • a440881 Add back missing promise argument
  • 89d7de8 Fix typo
  • 4c70500 Force load queue events to only emit internally
  • 09de619 Merge pull request #896 from eugene-lazarev/master
  • 24f7fcd Fix audio promise for Safari 11
  • 01744ac Remove duplicate semicolon

See the full diff