Implement JavaFX rendering in the Platformer engine
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wforbes commented
In the JavaFX version, when the Platformer engine is opened from the main menu, it should render its graphics to appear just like the awt version.
wforbes commented
I made major progress on completing the rendering. The game renders the Platformer in JavaFX.. but everythings sized to the base game size of 320x240.
In order to incorporate scaling, the graphics and the collision logic need to be scaled up together ... and the collision algorithm in the platformer engine is a bummer to work with easily.
So more a little more work is needed.