wfowler1/Unity3D-BSP-Importer

Missing polygons in the geometry

gleblebedev opened this issue · 6 comments

I've tried the importer on Quake DM3 level and some polygons seems to be missing:

image

My old code import results for comparison:
image

Sorry, I've been buried in work the past few days.

When you say "old code" what exactly do you mean? It's hard to see the problem with the wireframe, can you clarify a bit more what's missing?

"Old code" - my own code to read BSP files. I ended up using it instead of your plugin.

It's hard to see the problem with the wireframe, can you clarify a bit more what's missing?

Yes, it is hard to see :) This is how unity renders import result. Maybe it's another issue?

There are couple polygons missing. Do you have Quake1 available? Just try to import DM3 into Unity and you'll see the issue.

That wireframe material is what it uses if the texture could not be found. I think it's better than leaving everything blank or magenta.

As for the missing things, I'll have to look into it!

I'm curious about the code you have. I love hearing about other people's projects in things like this!

Could it be the same issue that I raised here?

Yep, this was the same issue as #14. Closed by 173d0c4