Mega Man X8 16-bit is a reimagining of the PS2 original with SNES styled graphics. The aim was to demake X8 in a similar feel to the first three Mega Man X games, while trying to actually finish a low-scope fangame. This fangame is fully playable from start to finish with X and runs on Godot Engine 3.5.
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Alysson da Paz - Developer, Pixel Art, Sound Mixing
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LuizMiguel - Consulting and Quality Assurance
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Roberto Carlos Martinez Escudero - Spanish Localization
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Samuel "Streg" Oliveira - Megaman 1 Boss Battle Remix
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LuizMiguel, Medivelion, FadinTV, Megamanx_Zero, Shinobi_Speedruns, Koalacwb64, Vhevert, JandersonSilvaJS, SilverZ - Playtesting
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HeaxDePolo, ZafersanToksoz, QuartoDoDu, KaneTV, JulinhoRockman, itzBruHere, OlimTR, CalebHart42, Nostalgia_Games_BR, Meruziin, Fubadas, BadGokuH, Vubidugil, Fixxer0, Bacaxi15, Xopa, MazaKoopa, Orlandobrx, LuizTeles, Zekinoma - Special Thanks
Mega Man X8 16-bit is a free fangame. It is not affiliated, associated, authorized, endorsed or in any way connected with CAPCOM or any of it's subsidiaries or it's affiliates.
Mega Man X and all Mega Man/Rockman material is a property of CAPCOM. Please support the offical release.