Error: SDL not configured with OpenGL/GLX support
rcv11x opened this issue · 7 comments
I'd recommend trying to build from source if you downloaded the build in releases, haven't figured out how to do portable Linux builds yet
Okay, I just compiled it from source like this, I hope I didn't make a mistake:
git clone https://github.com/wheremyfoodat/Panda3DS --recursive cd Panda3DS && mkdir build && cd build cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_USER_BUILD=ON
and now how would it be executed?
Output:
You have not compiled the code yet, you configured CMake to prepare for compilation.
Depending on the generator you used (Make, Ninja, etc) you have to invoke the relevant command to actually compile the code.
if you used make for example, type make -j2
to compile the code, and when you're done you will have an executable named Alber
in your build folder
I'll try it later.
Thanks
I'm on Ubuntu and when I run
./Alber Mario Kart 7.3ds
I get this error:
[FATAL] Error creating window: SDL not configured with OpenGL/GLX support.
Image:
Hardware:
- i5 10400
- 8gb
Also, due to how Linux works, you need to do ./Alber "Mario Kart 7.3ds" (note the quotation marks)
If you don't, it will consider Mario
, Kart
and 7.3ds
to be different arguments
You can get more support in our discord server if you want to join
Además, debido a cómo funciona Linux, debe hacer ./Alber "Mario Kart 7.3ds" (tenga en cuenta las comillas). Si no lo hace, considerará
Mario
,Kart
y7.3ds
serán argumentos diferentes.
Ah yes, I know that, I just wrote the problem that way and put the quotation marks in it
Okie okie, just making sure