wiremod/wire

Wire Ballon Deployer game crash

Astralcircle opened this issue · 8 comments

Describe the bug
If you set the Ballon Deployer Force too high, the game will crash

To Reproduce
Steps to reproduce the behavior:

  1. Go to 'Entities-->Wiremod'
  2. Spawn 'Wire Ballon Deployer'
  3. Set Force to 99999999999999999999999999999999999999999999999999999999999999999999999999999999999
  4. Activate it

Expected behavior
Set the Force limit to approximately 1,000,000

Video
https://youtu.be/YeckL2h36wo (Maybe YouTube hasn't processed it yet)

You have sv_crazyphysics cvars turned off I think. There's millions of ways to crash the game if those are turned off. I tried it and it didn't crash the game with those cvars turned on for me.

I just checked the convars on my server and all convars like sv_crazyphysics were enabled, but it still crashes my server

Give me an e2 to reproduce it then, I'm not counting all those 9s.

In general, it is enough to enter a lot of nines, but here is the code

@name
@inputs
@outputs A
@persist
@trigger
@strict

A = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

Vurv78 commented

In general, it is enough to enter a lot of nines, but here is the code

@name @inputs @outputs A @persist @trigger @strict

A = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

That's just _INF. Should probably have a warning for number literals that are greater than what lua can actually store

Still didn't crash. I just get

Crazy origin, velocity on entity [73][gmod_balloon]
	Origin:           [-41.883915, -211.789429, nan]
	Angles:           [0.000000, 0.000000, 360.000000]
	Velocity:         [0.000000, 0.000000, nan]
	Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Crazy origin, velocity on entity [73][gmod_balloon]
	Origin:           [-41.793987, -211.789429, nan]
	Angles:           [0.000000, 0.000000, 360.000000]
	Velocity:         [0.000000, 0.000000, nan]
	Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!

Maybe multiplayer is more susceptible to crashing?

Perhaps it is so