Wire Ballon Deployer game crash
Astralcircle opened this issue · 8 comments
Describe the bug
If you set the Ballon Deployer Force too high, the game will crash
To Reproduce
Steps to reproduce the behavior:
- Go to 'Entities-->Wiremod'
- Spawn 'Wire Ballon Deployer'
- Set Force to 99999999999999999999999999999999999999999999999999999999999999999999999999999999999
- Activate it
Expected behavior
Set the Force limit to approximately 1,000,000
Video
https://youtu.be/YeckL2h36wo (Maybe YouTube hasn't processed it yet)
You have sv_crazyphysics cvars turned off I think. There's millions of ways to crash the game if those are turned off. I tried it and it didn't crash the game with those cvars turned on for me.
I just checked the convars on my server and all convars like sv_crazyphysics were enabled, but it still crashes my server
Give me an e2 to reproduce it then, I'm not counting all those 9s.
In general, it is enough to enter a lot of nines, but here is the code
@name
@inputs
@outputs A
@persist
@trigger
@strict
A = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
In general, it is enough to enter a lot of nines, but here is the code
@name @inputs @outputs A @persist @trigger @strict
A = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
That's just _INF
. Should probably have a warning for number literals that are greater than what lua can actually store
Still didn't crash. I just get
Crazy origin, velocity on entity [73][gmod_balloon]
Origin: [-41.883915, -211.789429, nan]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, nan]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Crazy origin, velocity on entity [73][gmod_balloon]
Origin: [-41.793987, -211.789429, nan]
Angles: [0.000000, 0.000000, 360.000000]
Velocity: [0.000000, 0.000000, nan]
Angular Velocity: [0.000000, 0.000000, -0.000000]
Defusing!
Removing!
Maybe multiplayer is more susceptible to crashing?
Perhaps it is so