Wiremod character anim enums dont match the animations in pac3
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Hey, I got a small e2 that utilizes some holoAnimations to make simple movement to characters such as kleiner, I had the animations work but few gmod updates back this became broken as the same indexes and names don't seem to work for same animations as before but result in t-posing. I'd imagine the enum values are now out of place as the chip can still animate characters but when I look for certain animation from pac3 and try to use its string value as the lookup value for the animation it results in entirely different animation to play... I can paste example stuff if needed, but this should be semi-easy to replicate by anyone who has past used holos with model set to any character, I've also limited the use to the animations that are marked to work under all npcs specifically, and it did work in past and I've not changed the code since then.
Hope someone here has better idea what is broken, and thanks.
I can't seem to replicate this issue. Do you have an example for this?