Issues
- 0
- 1
E2 holo error spam
#2768 opened - 3
Feature request: E2 Per player limits
#2762 opened - 11
- 5
ZCPU, GPU etc are missing
#2744 opened - 3
- 3
E2 mix functions implemented backwards
#2716 opened - 2
- 2
- 2
Warning system does not consider preprocessing.
#2707 opened - 1
- 0
Implement a form of event: entitySpawn
#2701 opened - 1
- 1
E2 Effects very inconsistent in triggering
#2692 opened - 1
Invisible props rendered in FLIR
#2687 opened - 2
- 3
using the wire tool
#2682 opened - 1
All wire screens erroring
#2680 opened - 1
- 2
E2 array:count() broken on non-sequential arrays
#2674 opened - 0
ExtPP output formatting causing linter warnings
#2667 opened - 4
- 0
EGP/wiring Errors
#2663 opened - 12
Unclear changelogs
#2662 opened - 1
- 0
E2's toByte function broke in latest update
#2655 opened - 0
- 0
Add NearZ and FarZ for RT Camera
#2631 opened - 2
Wire Entity Extension
#2630 opened - 2
add wire explosive to e2
#2629 opened - 3
Material extension
#2627 opened - 1
wire_expression2_unlimited not unlimited
#2625 opened - 3
Add native damage detecting events to E2
#2623 opened - 0
Context Menu Error from nil CanTool
#2622 opened - 1
- 4
Remove term "bytes" from memory
#2618 opened - 0
EGP Queue never gets GC'd
#2617 opened - 4
Cvar to Toggle Overlay
#2613 opened - 4
- 0
Wrong Scaling on Emitters
#2601 opened - 1
- 0
Many EGP models spawn incorrectly
#2594 opened - 2
Turret there are no some settings in multiplayer
#2592 opened - 4
Add a type type
#2587 opened - 1
- 0
- 1
Serverside `gmod_wire_spu` NULL error
#2579 opened - 8
Promote touchplate from wire extras
#2575 opened - 3
Don't jump to warning on E2 validation
#2574 opened - 1