Issues
- 0
- 5
Array indexing doesn't count as variable usage
#2905 opened - 0
SV Wire teleporter error
#2902 opened - 0
E2 constraintcore spams errors on 64x on start
#2890 opened - 3
egpobject:getVertices() throws nil error
#2889 opened - 0
Wirelinks create nil errors on client
#2888 opened - 2
- 0
- 6
Backward compatibility when declaring a function
#2882 opened - 1
selfaware core crashes under a change detection
#2876 opened - 1
Error starting game
#2873 opened - 1
Can't return functions from normal functions
#2864 opened - 4
Vector2 issue
#2860 opened - 37
Tracking issue for old broken E2s: BFW / ALXPC
#2841 opened - 5
Invisible cubes created by wire Triggers
#2827 opened - 6
playerMove event runs while game paused
#2825 opened - 0
Lua error using #ifdef with undefined argument
#2824 opened - 2
E2 SV Startup error
#2819 opened - 0
- 4
- 2
not working anymore
#2800 opened - 3
Improve abs() function
#2796 opened - 0
- 1
- 0
- 0
- 1
E2 holo error spam
#2768 opened - 3
Feature request: E2 Per player limits
#2762 opened - 11
- 5
ZCPU, GPU etc are missing
#2744 opened - 3
- 3
E2 mix functions implemented backwards
#2716 opened - 2
- 2
- 2
Warning system does not consider preprocessing.
#2707 opened - 1
- 0
Implement a form of event: entitySpawn
#2701 opened - 1
- 1
E2 Effects very inconsistent in triggering
#2692 opened - 1
Invisible props rendered in FLIR
#2687 opened - 2
- 3
using the wire tool
#2682 opened - 1
All wire screens erroring
#2680 opened - 1
- 2
E2 array:count() broken on non-sequential arrays
#2674 opened - 0
ExtPP output formatting causing linter warnings
#2667 opened - 4
- 0
EGP/wiring Errors
#2663 opened - 12
Unclear changelogs
#2662 opened - 1