New game implementations
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wlof commented
(This is linked to #13.)
A game implementation should be able to provide the following information for each cell:
- its fate (one of "stay dead" or "birth" for currently dead cells, and "survive", "death by isolation" and "death by overcrowding" for currently live ones
- its age, i.e. how many generations the cell has been dead or alive
Because computing and tracking these properties is not free, also add "light" implementations that don't compute them.
wlof commented
Done in 0.4.0.