wongfei/ue4-mediapipe-plugin

The project does not open in UE 5.0.2

hyunwoolee0099 opened this issue · 10 comments

If I try to open a project in UE 5.0.2, it will stop at 75% Initializing.

When I checked the log, I checked that there was no response after opening the ump_shared.dll file for the last time, but I'm not sure if this dll is really the problem.

How can I fix this?

Thank you for reading it.

that's a bug in UE5 that Epic don't want to fix..

see c502349

Thank you for your quick reply.

I read the issue c502349.

const char* Variants[] = { // 5.0.0 "48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 D9 48 81 EC B0 00 00 00 48 8B 05 B5 C6 B5 00", // dev editor (unrealeditor-core.dll) "48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 D9 48 81 EC B0 00 00 00 48 8B 05 CC CC CC CC 48 33 C4 48 89 45 17 4D 63 68 3C 33 C0", // dev game };

I understood that the problem will be solved if I modify the byte code of the parts annotated with "dev editor (unrealeditor-core.dll) and "dev game" in the above code according to the changed "FModuleTrace::OnDllLoaded". Am I right to understand?

Just to be sure for 100% it's the same bug, launch the editor and when it stuck check the log file, it should end with:

"GetDllHandle: ump_shared.dll"

If that so, have to recompile the engine or byte patch two versions of FModuleTrace::OnDllLoaded: one for development editor build, another for development game build, shipping should work without any patches because no tracing there. Maybe there are other/easier solutions but who knows..

yep. Stuck on ump_shared.dll. Dat unreal :(

Can you please make a short tutorial on how to get the byte sig of FModuleTrace::OnDllLoaded ?

Can you please make a short tutorial on how to get the byte sig

sorry but that topic is far away from short tutorial

大佬,请问什么时候有5.0.2版本的 字节码补丁?

Anyplan to add support for UE5?

in case somebody interested in fix, upvote: https://forums.unrealengine.com/t/fplatformprocess-getdllhandle-causes-deadlock-when-loading-opencv-world/571735

hi,is it possible to add hand landmark to the avator?