Pinned Repositories
AmplifyMotion
Full source-code for Amplify Motion plugin for Unity
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
BansheeEngine
Banshee Game Engine
bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BNAO
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
bvh_article
Code accompanying the blog post on bvh construction.
cecil
Cecil is a library to inspect, modify and create .NET programs and libraries.
ChatRWKV
ChatRWKV is like ChatGPT but powered by RWKV (100% RNN) language model, and open source.
Classic-Sponza
Unity remaster of the classic Sponza scene.
woodywu's Repositories
woodywu/bepuphysics1int
Pure C# deterministic fixed-point 3D real time physics simulation library
woodywu/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
woodywu/bvh_article
Code accompanying the blog post on bvh construction.
woodywu/ChatRWKV
ChatRWKV is like ChatGPT but powered by RWKV (100% RNN) language model, and open source.
woodywu/Classic-Sponza
Unity remaster of the classic Sponza scene.
woodywu/CustomSRP
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
woodywu/ET
Unity3D Client And C# Server Framework
woodywu/FTXUI
:computer: C++ Functional Terminal User Interface. :heart:
woodywu/GeometricTools
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
woodywu/GLSL-PathTracer
A GLSL Path Tracer
woodywu/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications. (add fpm support)
woodywu/metaseq
Repo for external large-scale work
woodywu/MinimalCompute
woodywu/Physics-Based-Animation-Books
基于物理的动画书籍(https://zhuanlan.zhihu.com/p/548720755)
woodywu/rust-doom
A Doom Renderer written in Rust.
woodywu/ScottPlot
Interactive Plotting Library for .NET
woodywu/SHFB
Sandcastle Help File Builder (SHFB). A standalone GUI, Visual Studio integration package, and MSBuild tasks providing full configuration and extensibility for building help files with the Sandcastle tools.
woodywu/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX bindings library your mother warned you about.
woodywu/SoloPi
SoloPi 自动化测试工具
woodywu/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
woodywu/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
woodywu/unity-raytracing
Raytracing by compute shader in unity
woodywu/Unity-Specular-Probes
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
woodywu/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
woodywu/Unity-URP-Cookbook
Examples from the Unity URP Cookbook e-book
woodywu/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
woodywu/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
woodywu/VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
woodywu/xHook
🔥 A PLT hook library for Android native ELF.
woodywu/ZillumGL
GLSL光线追踪 GLSL ray tracer