Compile to LuaJIT bytecode?
hengestone opened this issue · 2 comments
hengestone commented
For speed!
If you think this is is something you can take on, let's talk!
evolbug commented
Currently the user can pick their own Lua runtime as they wish, since Wu targets the core syntax of Lua 5.1. Not sure there's any benefit for us to generate the bytecode ourselves
hengestone commented
The benefit is that the source <--> bytecode connection remains intact, making e.g. debugging more straightforward. :)