Mir Eternal Files

AccountServer Build GameServer Build Launcher Build

Info

Originally, these sources were published on LOMCN in the following post: https://www.lomcn.org/forum/threads/legend-of-mir-3d-emu-source-code.108580/

In this repository, we have done a refactoring, translation and correction work from the mentioned source.

How to start

Client & Launcher Configuration

First, a compatible client will need to be downloaded, for example: https://cq.dorado.sdo.com/downloader/cqyh_10340_downloader.exe

Once downloaded, you will need to copy the compiled binaries of the launcher to the root of the folder.

In launcher there is a configuration file called "ServerCfg.txt". In this file we must put our WAN IP and the AccountServer port (by default 7000), eg:

If it is locally: 127.0.0.1:7000 If it is WAN: <public_ip>:7000

Account Server Configuration

We will have to create a file in the root of the account server called "server" in which we will include a list of the GS that we will have raised, by default we will only have one, so we will have something like the following:

If it is locally: 127.0.0.1,8701/<ServerName> If it is WAN: <public_ip>,8701/<ServerName>

Game Server Configuration

We must copy a valid system database in the "Database/System" folder.

It does not require changing the default config.

To publish on the internet, you must open ports 7000 and 8701 on your router

Network Communication Diagram

Mir Network

Special Thanks

  • CraZyEriK: For the constant help in correcting bugs & translate UI.
  • Wincha: For being a dark wizard. And find out what no one can!
  • Armifer (ElAmO): For the refactoring and translation of the code.